Небольшая выборка книжек по Objective-C, Cocoa и Xcode Vol.2
Описание: Вторая выборка книжек для создателя по Objective-C, Cocoa и Xcode Vol. 2.
Книги входящие в подбоку:
- AppleScript - The Definitive Guide 2nd Edition - [chm]
- Mac OS X Advanced Development Techniques - [pdf]
- Programming Mac OS X - A GUIDE FOR UNIX DEVELOPERS - [pdf]
Возможно, для чтения книжек в формате CHM:
- Есть по-особенному примечательное довольно-таки даровое решение [ Ссылки видят исключительно зарегистрированные юзеры ], умышленно наличествуют и др [ Ссылки видят лишь зарегистрированные юзеры ] и т.п.
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Mac users everywhere–even those who know nothing about programming–are discovering the value of the latest version of AppleScript, Apple’s vastly improved scripting language for Mac OS X Tiger. And with this new edition of the top-selling AppleScript: The Definitive Guide, anyone, regardless of your level of experience, can learn to use AppleScript to make your Mac time more efficient and more enjoyable by automating repetitive tasks, customizing applications, and even controlling complex workflows.
Fully revised and updated–and with more and better examples than ever–AppleScript: The Definitive Guide, 2nd Edition explores AppleScript 1.10 from the ground up. You will learn how AppleScript works and how to use it in a variety of contexts: in everyday scripts to process automation, in CGI scripts for developing applications in Cocoa, or in combination with other scripting languages like Perl and Ruby.
AppleScript has shipped with every Mac since System 7 in 1991, and its ease of use and English-friendly dialect are highly appealing to most Mac fans. Novices, developers, and everyone in between who wants to know how, where, and why to use AppleScript will find AppleScript: The Definitive Guide, 2nd Edition to be the most complete source on the subject available. It’s as perfect for beginners who want to write their first script as it is for experienced users who need a definitive reference close at hand.
AppleScript: The Definitive Guide, 2nd Edition begins with a relevant and useful AppleScript overview and then gets quickly to the language itself; when you have a good handle on that, you get to see AppleScript in action, and learn how to put it into action for you. An entirely new chapter shows developers how to make your Mac applications scriptable, and how to give them that Mac OS X look and feel with AppleScript Studio. Thorough appendixes deliver additional tools and resources you won’t find anywhere else. Reviewed and approved by Apple, this indispensable guide carries the ADC (Apple Developer Connection) logo.
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Every Mac OS X system comes with all the essentials required for programming: free development tools, resources, and utilities. However, finding the place to begin may be challenging, especially if you have no prior development knowledge. This comprehensive guide offers you an ideal starting point to writing programs on Mac OS X, with coverage of the latest release - 1.4 “Tiger.”
With its hands-on approach, the book examines a particular element and then presents step-by-step instructions that walk you through how to use that element when programming. You’ll quickly learn how to efficiently start writing programs on Mac OS X using languages such as C, Objective-C(r), and AppleScript(r), technologies such as Carbon(r) and Cocoa(r), and other Unix tools. In addition, you’ll discover techniques for incorporating the languages in order to create seamless applications. All the while, you can follow along on your own system so that you’ll be prepared to apply your new Mac OS X skills to real-world projects.
* The major role the new Xcode plays in streamlining Mac OS X development
* The process for designing a graphical user interface on Mac OS X that conforms to Apple’s guidelines
* How to write programs in the C and Objective-C programming languages
* The various scripting languages available on the Mac OS X system and what tasks each one is best suited to perform
* How to write shell scripts that interact with pre-installed command-line tools
This book is for novice programmers who want to get started writing programs that run on Mac OS X. Experienced programmers who are new to the Mac will also find this book to be a useful overview of the Mac development environment.
Wrox Beginning guides are crafted to make learning programming languages and technologies easier than you think, providing a structured, tutorial format that will guide you through all the techniques involved.
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This book is an extension of Learn C on the Macintosh. Dave is an excellent writer, but doesn’t do quite as good a job with this book as he has done with the others he has written. This book assumes you know C pretty well before you begin it. Also, Symantec C is no longer published and book is not up to date with current ISO standards. I wish Dave would rewrite this book and bring it up to date with Codewarrior and current ISO standards and introduce the language from a “ground up” beginners point of view. Basically, if you can find your way around C and have not yet learned C , it’s a fairly good, but outdated book.
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“Mac OS X Advanced Development Techniques” introduces intermediate to advanced developers to a wide range of topics they will not find so extensively detailed anywhere else. The book concentrates on teaching Cocoa development first, and then takes that knowledge and teaches in-depth, advanced Mac OS X development through detailed examples. Topics covered include: writing applications in Cocoa, supporting plug-in architectures, using shell scripts as startup items, understanding property lists, writing screen savers, implementing preference panes and storing global user preferences, custom color pickers, components, core and non-core services, foundations, frameworks, более-менее функциональных, applications and more. Source code in Objective-C, Perl, Java, shell script, and other languages are included as appropriate. These solutions are necessary when developing Mac OS X software, but many times are overlooked due to their complexities and lack of documentation and examples. The project-oriented approach of “Mac OS X Advanced Development Techniques” lends itself perfectly to those developers who need to learn a specific aspect of this new OS. Stand-alone examples allow them to strike a specific topic with surgical precision. Each chapter will be filled with snippets of deep, technical information that is difficult or impossible to find anywhere else.
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With its rep for being the sort of machine that won’t intimidate even the most inexperienced users, what’s the appeal of the Mac® for hard-core geeks? The Mac has always been an efficient tool, pleasant to use and customize, and eminently hackable. But now with Mac OS® X’s BSD core, many a Unix® developer has found it irresistible. The latest version of Mac OS X, called Panther, makes it even easier for users to delve into the underlying Unix operating system. In fact, you can port Linux® and Unix applications and run them side-by-side with your native Aqua® apps right on the Mac desktop. Still, even experienced Unix users may find themselves in surprisingly unfamiliar territory as they set out to explore Mac OS X. Even if you know Macs through and through, Mac OS X Panther is unlike earlier Macs, and it’s radically different from the Unix you’ve used before. Enter Mac OS X Panther for Unix Geeks by Brian Jepson and Ernest E. Rothman, two Unix geeks who found themselves in the same place you are. The new edition of this book is your guide to figuring out the BSD Unix system and Panther-specific components that you may find challenging. This concise book will ease you into the Unix innards of Mac OS X Panther, covering such topics as:
* A quick overview of the Terminal application, including Terminal alternatives like iTerm and GLterm
* Issues related to using the GNU C Compiler (GCC)
* An overview of Mac OS X Panther’s filesystem and startup processes
* Creating and installing packages using Fink and Darwin Ports
* Using the Apple® X11 distribution for running X Windows® applications on top of Mac OS X
The book wraps up with a quick manpage-style reference to the “Missing Manual Pages” –commands that come with Mac OS X Panther, although there are no manpages. If you find yourself disoriented by the new Mac environment, Mac OS X Panther for Unix Geeks will get you acclimated quickly to the foreign new areas of a familiar Unix landscape.
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Mac OS X Programming assumes nothing on the part of its reader, other than common sense and an interest in learning how to use Carbon to write software applications for modern Macintosh computers. Therefore, it’ll serve you well if you’ve chosen Mac OS X as the operating system under which you’ll take your first steps as a novice programmer. You’ll also find this book moderately handy if you’re already a Mac programmer and want a gentle introduction to Cocoa, the new programming facilities that Mac OS X exposes. Even if you’ve used your experience to figure out Cocoa on your own, you’ll probably like Dan Parks Sydow’s coverage of porting old code to the new environment, and of new multimedia programming capabilities.
It’s in explaining novice-level material that Sydow shines most. He starts, as is traditional, with a “Hello World” application that introduces Project Builder, Interface Builder, and nib resource files. He combines Carbon source code listings with lots of text and a fair number of screen shots, and though there’s no companion CD-ROM, you can download the code from the Web (this approach increases the likelihood that you’ll get error-free examples to learn from). Sydow explains everything he does with Carbon code–he frequently builds one application, then expands or modifies it–so time spent reading his explanations is well rewarded. Plan to experiment with the contents of the Mac OS Developer Tools disk (the one that came with your copy of the operating system) using this book as your guide. –David Wall
Topics covered: The fundamentals of programming in the Cocoa language for Mac OS X, as well as aspects of that operating system that will be new to experienced Mac OS developers. The author puts emphasis on creating projects (under Project Builder) and graphical user interfaces (under Interface Builder), as well as windows, menus, other user interface elements and the event handlers that react to their manipulation. There’s excellent coverage of localization techniques, programmatic QuickTime movie manipulation, and techniques for porting Mac OS 8 and 9 apps to Mac OS X.
This book provides the reader with definitions, details, and explanations of the various components that make up this new operating system. Understanding the operating system helps the reader use the programming tools and the Carbon application programming interface (API) - both of which are covered extensively in this book.Mac OS X is a blend of old and new. Much of the original programming API (now referred to as the Classic API) is still usable. But it’s been revamped and renamed - it’s now the Carbon API. This modified set of functions includes plenty of new routines that make a Mac programmer’s work easier and more powerful - provided that the programmer knows how to make use of the new code. The reader learns about the all new Carbon Event Manager, as well as the changes and enhancements that have been made to existing managers (such as the Window Manager and the Menu Manager).Readers new to Mac programming will appreciate the journey that takes them from the start of a new Macintosh project to the final build of a standalone Mac OS X application. Readers experienced in programming the Mac will also find this same material of great interest - and these readers will also benefit from the lengthy section on porting existing Mac OS 8 and 9 applications to Mac OS X. Finally, all readers will appreciate the Carbon API reference section that provides information and example code for dozens of the most commonly used Carbon routines.
Авторы: Robert P. Kuehne, J. D. Sullivan.
Apple’s highly efficient, modern OpenGL implementation makes Mac OS X one of today’s best platforms for OpenGL development. ‘OpenGL Programming on Mac OS X’ is the first comprehensive resource for every graphics programmer who wants to create, port, or optimize OpenGL applications for this high-volume platform.
Leading OpenGL experts Robert Kuehne and J. D. Sullivan thoroughly explain the Mac’s diverse OpenGL APIs, both old and new. They illuminate crucial OpenGL setup, configuration, and performance issues that are unique to the Mac platform. Next, they offer practical, start-to-finish guidance for integrating key Mac-native APIs with OpenGL, and leveraging the full power of the Mac platform in your graphics applications.
Coverage includes:
- A thorough review of Mac hardware and software architectures and their performance implications
- In-depth, expert guidance for accessing OpenGL from each of the Mac’s core APIs: CGL, AGL, and Cocoa
- Interoperating with other Mac APIs: incorporating video with QuickTime, performing image effects with Core Image, and processing CoreVideo data
- Analyzing Mac OpenGL application performance, resolving bottlenecks, and leveraging optimizations only available on the Mac
- Detecting, integrating, and using OpenGL extensions
An accompanying Web site contains the book’s example code, plus additional OpenGL-related resources.
OpenGL® Programming on Mac OS X will be valuable to Mac programmers seeking to leverage OpenGL’s power, OpenGL developers porting their applications to the Mac platform, and cross-platform graphics developers who want to take advantage of the Mac platform’s uniquely intuitive style and efficiency.
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This book is about Mac OS X—specifically, the many UNIX features that compose and distinguish the system. It is also intended to introduce UNIX developers to the world of Mac OS X development environments, frameworks, and technologies.
UNIX developers will find a lot to like about Mac OS X: its UNIX-based core operating system (called Darwin); its set of BSD-based commands and tools; its inclusion of traditional UNIX development tools like gcc, gdb, awk, sed, and Perl; and its development frameworks and technologies all provide a compelling platform for a UNIX developer. Collectively, these components and technologies enable you to create powerful and useful programs with modern graphical user interfaces.
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